After 50 kills with the Super Shotgun, the Doom Slayer gains the opportunity to have the Meat Hook set enemies on fire before blasting them. The Meat Hook is an integrated grappling hook that both allows the Doom Slayer to traverse areas of the map and, much more awesomely, grapple onto enemies to close the distance between them before opening up with both barrels. What takes Eternal's Super Shotgun over the top is the addition of the Meat Hook.
Still, even with these drawbacks, in the Doom Slayer's hands, if its pointed in the right direction and used properly, you win the fight.ĭoom Eternal's Super Shotgun retains the properties of its ancestor, being absolutely brutal in close quarters and even fairly useful at medium range for room-clearing. That would be a Stoeger double barrel coach gun At least in Army of Darkness, pretty sure the Doom 2 super shotgun was based off the Evil Dead 2 version. However, the Super Shotgun is slow to load and useless at any distance. The Super Shotgun packs the same kind of damage as the Rocket Launcher, with no danger of splash damage, only in close quarters and at the cost of two measly shotgun shells, which are far more plentiful than rocket ammo. The Super Shotgun is a sawed-off double-barrel shotgun that is absolutely deadly in close quarters and the only new weapon introduced in Doom 2. After its introduction in Doom 2, the side by side double-barreled shotgun became a mainstay in both the Doom and Quake series.